

Mine has a byte count is 0x1c1 bytes (449 decimal) Save the picture to file CueBall.bmp in the same directory as this script. My queue-ball picture measures 11 x 11 pixels. Using the Select tool, surround an area of the ball so that none of the table colour is captured. My white ball is 17 pixels in diameter, but I don't use all of it. Move it to the top left of the screen and apply maximum magnification. Press the Select tool and snip out the white ball only. Open MS Paint and paste the screen image into it. in an uncluttered area of the table (not in contact with another ball), press PrtSc to copy the screen Go to and start a game so that the table is displayed. you will need to make a picture file of the white ball. BEFORE YOU CAN USE THE SCRIPT to show the 'bounce' guides. as the ball follows a different path after the bounce depending on how hard you hit it. 2) It can show the geometric path of the ball after bouncing on a cushion. 1) It gives guide lines from the object ball to the pockets This script helps with Miniclip Pool in two ways This has been done over a long period, and I'm sorry, I didn't take note of all their names My thanks to those super-programmers whose scripts I plagiarised It puts guides on the table from a selected object ball to all six pockets, and can also show 'bounce' guides to show how the cue ball will bounce off a cushion. This is the latest, and has several improvements over its predecessor. I have tested it, and it seems to work fine. For those who like to play Miniclip Pool with an unfair advantage (of course, I would never dream of doing such a thing myself!), here's a script I put together.
